UPDATE on Monday, March 17: Congrats everyone, the patch is live! We had a few adventures when deploying it, but it's live and we didn't wipe any servers.
The Console 1.3 patch is almost here! This patch brings the Xbox Series and PlayStation 5 version to parity with PC, and contains a lot of new features and bug fixes.

Random/important fixes:
- The server remembers your codelock password
- Water bases no longer possible to build, if you have a water base you may as well abandon it. There was an exploit with water placed foundations that made raiding impossible which is now fixed.
- This update adds building block to areas players were troll building on, like bridges. The bases there haven't wiped, but you will no longer be able to build in them.
- Team invite issues fixed
- Your base will now have different HP. If it was made out of branches, you need to upgrade asap - for that you need wood and rope now. Rope is super valuable, so when killing bots, tear up their clothing into rags and make rope out of it.
Added Assault Ladders
You can now climb up to enemy bases using Assault Ladders. These are useful for top down raiding and countering roof campers. Base owners: secure your roofs.
Console-specific ladder fixes:
- Fixed character movement offset when exiting assault ladders.
- Ensures smoother transitions when climbing off ladders.
Triangle Foundations!

- New triangular building elements added to the construction system.
- Allows for more creative and efficient base designs.
2 More Base Building Tiers
- Added Log and Concrete base tiers. The Branch tier is now very weak, so people don't Fortnite their way around PVP. You need to rush to upgrade it to Logs asap, using rope as a secondary resource.
- Base tier progression: Branch → Log → Plank → Metal → Concrete.
- New concrete mixer module added to base-building mechanics.
- Cement, concrete mix, and bricks introduced as crafting materials.
New Explosives
- Reinforced Explosive Charge added as a powerful but expensive raiding tool.
- Duct Tape now required for crafting standard explosive charges.
- General rebalance of explosive drop rates and crafting costs.
Gameplay Mechanics Adjustments
- Reduced player sway while stationary to improve aiming.
- Removed camera shake when using an axe or knife.
- Improved stability of ladders and character movement when climbing.
Combat & Armor Changes
- Armor now protects all bones for more consistent damage mitigation.
- Damage against armor rebalanced to improve survivability.
Quality of Life Improvements
- Backpacks can now be stored within other backpacks to optimize inventory management.
- Added a shooting target for training and recreational shooting.
Trader & Economy Adjustments
- Nails removed from trader inventory to encourage scavenging.
- Price adjustments:
- Blow Torches and Duct Tape now cost 6,500 currency.
- Vehicle locks reduced to 100 currency.
Environmental & Map Updates
- Building restrictions applied to bridges to prevent exploitative constructions.
- New spawn area changes: AI-controlled enemies now spawn with double-barreled shotguns in player respawn zones.
- Significantly expanded the new spawn areas, they now go around the north side of the map
Bug Fixes
Base Building Fixes
- Large metal storage boxes disappearing from shelves - Fixed.
- Underwater structures were immune to C4 and dynamite - Fixed.
- T2/T3 resource management adjusted to prevent unintended exploits.
Vehicle & Movement Fixes
- Players getting stuck in safe zone vehicles - Fixed.
- Softlock issue when entering a moving vehicle - Fixed.
- Players remaining in a crouched position after entering a vehicle - Fixed.
- Vehicles ignoring iron bars - Fixed.
- Vehicles dealing excessive damage at low speeds - Fixed.
UI & Interaction Fixes
- Localized text corrections for various weapons (e.g., "Sawed-off Shotgun" fixed).
- Scrolling functionality added to inventory.
- Turrets no longer target their own registered owners after a Steam profile name change.
- Fix for UI hint misalignment in the repair menu.
Combat & AI Fixes
- Bots can no longer be built inside bases via construction exploits.
- Turrets no longer ignore melee damage from knives and axes.
- Turrets no longer auto-activate when connected to a laptop without fuel.
- AI in G9 bunker now properly despawns loot after area closure.
Miscellaneous Fixes
- Smoke grenades now obscure vehicles from AI detection.
- Camera movement bug when inspecting weapons fixed.
- C4 and dynamite replication distance set back to 400m.
- Bunker lights no longer remain on without a power generator.
Join our discord for the most up to date discussions - https://discord.gg/deadside